Over the past 7 years, the prominence of the independent developer or “indie dev” in the home console space has grown exponentially. From small beginnings with the likes of James Silva and The Dishwasher: Dead Samurai and Johnathan Blow with his critical hit Braid, the common denominator of all indie games that seems to shine through is the creator’s iron will to express an idea. These developers, whether they be individuals crafting away for 5 years on a single title or a small team of college friends combining their skills and taking to Kickstarter, all want the same thing – to send the industry a message of what they’re about, a message of what they want to accomplish.
Toiling away in Hamburg, the second largest city in Germany, the tiny team at Candygun Games has been bringing to life a title they feel epitomizes their very mission and culture. Something that represents their message , which is “producing entertaining gameplay focused titles with fantastic visuals”.
Roger Joswig, Managing Director of the independent developer, puts it succinctly: “When we prototype our games we start without any visual design and modify the game until it’s fun to play. The visual design is then added on top to support the game design.” It’s this focus on ‘entertainment first, beauty second’ that looks to set their next title Dollar Dash apart from the rest. Read the rest of this entry »