Retro City Rampage was developed by VBlank Entertainment and published by D3 Publisher. It was released on October 9, 2012 for $14.99. A copy of the game was provided for review purposes.
The 80′s and 90′s are an era of gaming that many remember with fondness. Back during that time, our lives became consumed by just one or two titles, games that we played until we squeezed every last drop of gameplay from them. We became so enthralled that we memorized every secret, every trick, all the music. Back then, games were simple and only strived to be one very important thing: fun. These days, games are still fun but in a very different way. Many set their sights on being more cinematic or more realistic, creating different (yet still great) experiences than the games we used to play when we were young.
Lately, especially in the indie scene, developers have tried to revive that type of game by creating experiences that cater to our nostalgia, while still managing to include the advancements the field has accomplished, advancements we are all used to having in games nowadays. And it’s exactly one of these developers, Brian Provinciano, that has delivered a game that is not just pure, 80′s styled fun, but a game that crams in so many references, you’ll have a hard time spotting them all, even if you’re a child of that era.
Retro City Rampage is, at first glance, a Grand Theft Auto wannabe but you’d be wrong to let your first impression fool you. While it does play like an 8-bit GTA, everything the game is is built around trying to pay homage to pop culture and decades of gaming. In the game, you’ll assume the role of “Player” who after pulling of a heist, pops into a time machine to escape the cops and travels through time. Once on the other side, you’ll encounter a Doc Brown lookalike that enlists you to help him fix said time machine. And from there, the madness ensues.
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