As the title suggests, you can take a ride in a WWI aircraft, if, you donate $10,000 to Cinemaware’s new Kickstarter campaign to bring Wings: The Directors Cut into the new age. Raylight Games and Cinemaware don’t just want to do a quick port of the original, but make the game that they and the fans really want, hence the “directors cut” addition to the title. The new release will, any many ways, still be the original game–that is what made it so great some 22 years ago. Though we can expect to see additional missions, expanded story elements and upgraded: animations, art (old to new comparison after the jump) and sound.
“ATTEN-TION! On your feet, gentlemen! Support the 56th – buy Wings pledges on Kickstarter and dash that bloody bastard Kaiser Bill to pieces where he stands!” ordered Colonel Farrah, spokesperson for Cinemaware. “No food, no rest, no sleep, men wounded and dead, poisonous gas, machine guns, shrapnel, a continuous barrage of a thousand cannons you say? Well stuff it ya bleedin’ ninnies! Just go out there and do as Waldo P. Barnstormer of the 56th Aerosquadron: win this bloody battle in the skies or die trying! Help him and his lads back in the cockpit for king, god and country! Give the Boche a good boot in the arse to remember you by! And in the doing, one of the most positively ripping games ever made will endure…”
What made Wings such a great game was a combination of great gameplay, innovative ideas and one heck of a story. In the original release from 1990, you had 245 missions that told the story of an unnamed pilot and his struggles to save his country and his own neck during World War I. Unlike many flight simulators of its time, Wings presented people with simple controls, basically just fly and shoot and easy to follow cues such as the pilot always looks in the direction of your nearest enemy. On top of all this even though it originally released for the Amiga 500, it had amazing graphics for it’s time and rather in-depth RPG style upgrades and leveling elements.




