SideQuest Studios, the German development team that brought you the turn-based exploration heavy RPG Rainbow Moon, has announced a follow-up in the popular franchise, Rainbow Skies. Coming to PlayStation 3 and PlayStation Vita in 2014, the game is being developed by a small portion of the team as Rainbow Moon is being ported to Vita. Read the rest of this entry »
The teeth gratingly hard game known as Hotline Miami will be making its debut on Playstation 3 and PS Vita this spring. The game is being ported over by Abstraction Games and the original developers, Dennaton Games and Devolver Digital, have little to do with the port. The basis behind the game is that players take control of a cryptic antihero as they run through an alternative 1989 Miami bashing and shooting heads off to fight the corrupt and shady underworld. It has won multiple awards from various prestigious outlets such as IGN, Destructiod, Machinima, and even had a nomination for the IGF Grand Prize.
The game is known for an insanely difficult experience and the PSN version has no plans to change that. Our only warning out there is that for those that chose to play the game on their Vita when you get really angry don’t throw the beautiful little machine. After all it still costs a pretty penny and only Japan is getting the price cut. We look forward to seeing what PC gamers have been raving about for months. Heck, even our sister site, Steam Game Fans, reviewed the game and loved it.
These past few years have seen a heavy influx of puzzle games, and many of them have stood out. With such a plethora of them, it’s hard to create one that is unique, but Might and Delight have accomplished exactly that with their Puzzle/Platformer, Pid. While inconsistent in parts, Pid holds up its end of the bargain for the most part, delivering a riveting experience full of inventive brainteasers all wrapped up in vibrant aesthetic.
Pid puts you in the shoes of a little boy named Kurt, who finds himself stranded on a strange planet after an even stranger bus ride. Although the planet seems to be inhabited by friendly, yet unique characters, all Kurt wants to do is find his way back home. Here’s where you come in. Early in the game, Kurt comes across an orb that allows him to manipulate gravity. This, coupled with several other items you encounter and use over the course of the game, will allow you to make your way through the various puzzles.
Recently the high flying, fast paced motocross game Urban Trials Freestyle (UTF)from Tate Interactive and Strangelands hit (review coming soon) PSN, appeasing fans everywhere. Offering up a huge palate of amazing backgrounds, interactive and ever changing levels, and a hard hitting trick list, UTF can prove to be challenging for even the most veteran player. But what if challenging, just is challenging enough, no problem. UTF offers up a challenge mode, dedicated to those who are interested in seeing how good you really are in trying to complete and beat specific stunts and stats.
20 years since first leaping into the industry on the Amiga back in 1993, Superfrog is getting the ‘HD-treatment’ and will be releasing later this year on the PlayStation Network and PlayStation Vita in the form of Superfrog HD.
The PlayStation Blog (via Gamezone) spoke with Debbie Bestwick, Managing Director of Team17, the original developer of Superfrog and other popular series such as Worms and Alien Breed, who said Superfrog is “the most requested game that our fans are always requesting to see make a return” and that the team is incredibly excited to bring it to PS3 and Vita.
Over the past 7 years, the prominence of the independent developer or “indie dev” in the home console space has grown exponentially. From small beginnings with the likes of James Silva and The Dishwasher: Dead Samurai and Johnathan Blow with his critical hit Braid, the common denominator of all indie games that seems to shine through is the creator’s iron will to express an idea. These developers, whether they be individuals crafting away for 5 years on a single title or a small team of college friends combining their skills and taking to Kickstarter, all want the same thing – to send the industry a message of what they’re about, a message of what they want to accomplish.
Toiling away in Hamburg, the second largest city in Germany, the tiny team at Candygun Games has been bringing to life a title they feel epitomizes their very mission and culture. Something that represents their message , which is “producing entertaining gameplay focused titles with fantastic visuals”.
Roger Joswig, Managing Director of the independent developer, puts it succinctly: “When we prototype our games we start without any visual design and modify the game until it’s fun to play. The visual design is then added on top to support the game design.” It’s this focus on ‘entertainment first, beauty second’ that looks to set their next title Dollar Dash apart from the rest. Read the rest of this entry »
For further amusement, check out their interaction with the fans on PlayStation Blog post.
Source: PlayStation Blog
Red Fly Studios, the team behind Thor: God of Thunder and the Wii ports of Star Wars: The Force Unleashed II and Ghostbusters: The Video Game, have teamed up with Activision and Nickelodeon as part of a 3 game deal to bring action brawler Teenage Mutant Ninja Turtles: Out of the Shadows to XBLA, PSN and Steam PC this American summer.
Digital Spy is reporting that the third-person action brawler is “inspired by the Nickelodeon animated series” and “features a ‘hyper-realistic 3D-style’, ‘true-to-life’ environments and a combo-driven battle system.”
[Source: Digital Spy]
Fans of 1995′s Night Warriors: Darkstalker’ Revenge & 1997′s Darkstalkers 3, can look forward to their re-release on the PlayStation Network very soon on March 12 in North America in the form of compilation Darkstalkers Resurrection. Read the rest of this entry »