Sonic 4: Ep. 2 Getting Co-Op

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Gamers from way back when may remember when they/their friends flipped out over the inclusion of “co-operative” play in Sonic the Hedgehog 2 for SEGA MegaDrive/Genesis. The reason we flipped out was because it was almost secret – there was no prompt to tell us that plugging in a second controller lets that person play as Tails, other than the separate head-to-head race mode. Thankfully, we’re getting similar treatment in Spring’s Sonic 4: Episode 2 however in a much more substantial way.

No more will the second player just be some yellow ball whizzing past the screen. In Sonic 4: Episode 2 Sonic will be able to fully interact with Tails allowing them to overcome obstacles or avoid danger. There are three combo moves that help in this regard: the Combo Copter which has Tails flying and lifting Sonic to previously unreachable areas; the Submarine Combo that utilises the fox’s tails as a propeller and allows Sonic to finally swim; and the Rolling Combo that combines Tails’ and Sonic’s spin abilities into one giant ball of destruction.

Furthermore, this co-op functionality will be available in single-player and two-player modes, both online and off. According to the PlayStation Blog more details regarding collaborative play are forthcoming, so we’ll be keeping you up to date as they’re announced.


About Angelo Valdivia

Angelo's been avidly gaming since age 3, and it's still what he does when he's not playing trumpet in bands and teaching. Or watching Sci-Fi. Or reading comic books. You can follow him on Twitter: @MangieV