In an era where Diablo-like games have made a huge resurgence with titles such as Runic Games’ Torchlight I and II, often hastily developed to precede Blizzard’s own launch of Diablo III, the usual elements players expect and their actual execution quickly give away what constitutes a worthy entry in the genre.
Realms of Ancient War, commonly abbreviated as RAW, is a role-playing game in which the player controls one of three pretty typical fantasy classes: a warrior, a mage, or a rogue. Each play as one might expect; the warrior is an up-close and personal melee style character, the mage uses offensive and defensive spells, and the rogue can shoot arrows and also use a dagger for close combat, making her the most well-rounded character in the game. Alone, you must spelunk through dungeons, defeating enemies and looting for treasures along the way. Unfortunately it seems that Wizarbox’s attempt in Realms of Ancient War has proven itself to be a tattered recollection of fallen times.




